Create account
Discover the app
Discover
Mechanics
Mechanics
Discover board games in 192 mechanics
Alliances
Area Majority / Influence
Auction/Bidding
Dice Rolling
Hand Management
Simultaneous Action Selection
Trick-taking
Hexagon Grid
Once-Per-Game Abilities
Set Collection
Tile Placement
Action Points
Investment
Market
Square Grid
Stock Holding
Victory Points as a Resource
Enclosure
Pattern Building
Pattern Recognition
Modular Board
Network and Route Building
Open Drafting
Point to Point Movement
Melding and Splaying
Negotiation
Trading
Auction: Once Around
Closed Economy Auction
Constrained Bidding
Push Your Luck
Income
Race
Random Production
Variable Set-up
Roll / Spin and Move
Variable Player Powers
Action Queue
Bias
Grid Movement
Lose a Turn
Programmed Movement
Scenario / Mission / Campaign Game
Voting
Events
Paper-and-Pencil
Player Elimination
Role Playing
Movement Points
Simulation
Variable Phase Order
Area Movement
Commodity Speculation
Cooperative Game
Deduction
Rock-Paper-Scissors
Sudden Death Ending
Connections
Highest-Lowest Scoring
Betting and Bluffing
Memory
Score-and-Reset Game
Layering
Map Addition
Secret Unit Deployment
Increase Value of Unchosen Resources
Ratio / Combat Results Table
Turn Order: Progressive
Take That
Team-Based Game
Campaign / Battle Card Driven
Tech Trees / Tech Tracks
Turn Order: Stat-Based
Auction: Dutch
Player Judge
Chit-Pull System
Three Dimensional Movement
Action Drafting
Selection Order Bid
Minimap Resolution
Stat Check Resolution
Action Timer
Pick-up and Deliver
Auction: English
Auction: Sealed Bid
Auction: Turn Order Until Pass
Force Commitment
Map Deformation
Bingo
Crayon Rail System
Multiple Maps
Hot Potato
Hidden Roles
Flicking
Line Drawing
Tug of War
Pattern Movement
Static Capture
Different Dice Movement
Chaining
Ladder Climbing
Predictive Bid
Solo / Solitaire Game
Line of Sight
Critical Hits and Failures
Interrupts
Zone of Control
Bribery
End Game Bonuses
Area-Impulse
Worker Placement
Measurement Movement
Map Reduction
Real-Time
Resource to Move
Card Play Conflict Resolution
Mancala
Ownership
Kill Steal
Hidden Movement
Track Movement
Closed Drafting
Deck Construction
Turn Order: Role Order
Turn Order: Auction
Prisoner's Dilemma
Hidden Victory Points
Movement Template
Slide/Push
Auction: Dexterity
Targeted Clues
Command Cards
Turn Order: Claim Action
Grid Coverage
Relative Movement
Action/Event
I Cut, You Choose
Die Icon Resolution
Turn Order: Random
Elapsed Real Time Ending
Advantage Token
Worker Placement, Different Worker Types
Storytelling
Catch the Leader
Acting
Singing
Stacking and Balancing
Roles with Asymmetric Information
Traitor Game
Moving Multiple Units
Semi-Cooperative Game
Communication Limits
Speed Matching
Cube Tower
Re-rolling and Locking
Impulse Movement
Loans
Delayed Purchase
Deck, Bag, and Pool Building
Move Through Deck
Single Loser Game
Matching
Induction
Physical Removal
Narrative Choice / Paragraph
Pieces as Map
Follow
Finale Ending
Auction: Fixed Placement
Order Counters
Contracts
Passed Action Token
King of the Hill
Action Retrieval
Turn Order: Pass Order
Rondel
Worker Placement with Dice Workers
Automatic Resource Growth
Auction: Dutch Priority
Legacy Game
Multi-Use Cards
Auction Compensation
Drawing
Ordering
Bids As Wagers
Resource Queue
Questions and Answers
Neighbor Scope
Tags
Turn Order: Time Track
Auction: Multiple Lot
Spelling